Shadowgate® Classic The
award winning game comes to the Palm
Explore
Castle Shadowgate with your Palm stylus and try to solve
devious traps and puzzles laid in your way by an evil
Warlock Lord.
Created: 05/27/2004
Updated:
04/24/2005
Authors: J.LOVE
Grab
your stylus and prepare to slay evil in the Palm Pilot game Shadowgate®
Classic. The
goal of the game is to explore the ancient Castle Shadowgate and kill
the Warlock Lord inside. HINT: You will need the
Staff of Ages to do this. Castle Shadowgate is a large castle.
You will spend a lot of time exploring every dark corner and picking up
goodies that will aid you in your quest.
Because much of
the game involves exploring caves and dark areas inside the castle, you
will need to rely on various forms of fire to light your path. Torch and
candle management is essential to survival in Shadowgate. You begin
the game with only one torch in your inventory. Keep in mind that you
can't move more than one or two screens without some form of light. Attempting
to do so will result in a neck-breaking fall. So always be on the lookout
for more inventory items that produce some form of light. If your torch
starts to flicker, quickly light another one. In fact, torch management
is so important in Shadowgate, that I wish the game developer made a short
"in-game" tutorial to help you get started. After dying many
times and getting extremely frustrated, I gave in and tapped the Help
button in the game's menu. There you can find a text guide to help you
get started. Still I wish the first few screens of the game were a guided
tutorial. This is almost common place now with most games. Make sure you
understand torch and candle management before you really start playing
Shadowgate.
Make
no mistake, Shadowgate isn't a quickie arcade style game. Plan on spending
a decent chunk of time inside Castle Shadowgate. If you need a comparison
to another game, think of Shadowgate as non text-based Zork. There's a
lot of exploring to do inside the castle and you will need to gather many
types of items along the way to help complete your journey. Always try
to think how the items in your inventory will react with other objects
in the castle. Mastering this thought process will take you far in Shadowgate.
Everyone has their
own style or technique when they play video games. Usually I tend to rush
through things, however I suggest you take a conservative stance with
Shadowgate. There is danger lurking throughout the castle so try to save
your game frequently. And if you haven't saved in awhile, be careful about
what you touch and how much fire you have left in your inventory. When
you die, (it will happen often, so remember to save often), tap the on-screen
buttons in this sequence: Menu, Load,
and then select one of your previously saved games or New. This
is not exactly clear. I'd prefer a one click solution instead of having
to tap through 3 screens. For example, when you die in Shadowgate, I'd
like to see 3 big buttons on the screen that say: "New Game",
"Load Saved" or "Quit to Main Menu".
As far as graphics
go, the artwork and detail in Shadowgate® Classic is
fantastic. This is especially true for a Palm game. The programmers have
to deal with all sorts of technical and color space limitations imposed
by both the Palm OS and hardware. The development team at Infinite
Ventures handled this challenge well. You can tell a lot of creative
thought and energy went into the various characters, inventory items and
game screens. Every detail, from a wooden door texture to one of the castle's
creatures, was well designed. Additionally, as frustrating as it was dying
so frequently in the game, I did enjoy the detail of the grim reaper on
the 'Game Over' screen.
One feature I
really found handy was the ability to resume a game in progress. Palm
users are all too familiar with leaving a game in progress and seeing
it disappear the next time you try to play it. Even after a hard reset
of my Palm, I was able to resume my previously unsaved game.
The only major
gripe I have with Shadowgate is that the sequence of events never changes.
Every time you play Shadowgate, it will be exactly the same as before.
In comparison, usually only arcade style or card games find a permanent
home on my Palm Pilot. I normally prefer games with a higher replay value
like Tetris or Solitaire, but Shadowgate was a great game to mix things
up. I enjoyed playing Shadowgate a lot, but it will probably be a year
or more before I try to play it again. The game is too fresh in my mind
to play again right away.
Overall,
Shadowgate is well programmed and bug free. Infinite
Ventures did a great job in bringing this classic game to the Palm
Pilot. Shadowgate runs in 256 colors, or black and white, and requires
Palm OS 3.5 or higher.
If you are an
adventure game fan or have fond memories of playing Dungeons & Dragons
and/or Zork as a kid, then I completely recommend putting Shadowgate on
your Palm Pilot. It is challenging and a lot of fun.
Shadowgate®
Classic is available for many other platforms including Game Boy
Color, Pocket PC and Windows.
Infinite
Ventures was founded in 1997 as an independent production and consulting
company to the entertainment software industry. As an independent production
company, it has developed innovative and award winning products for
multiple platforms including Pocket PC, Palm OS and DVD Video. In a
consulting capacity it works with a number of leading companies including
Zipper Interactive (SOCOM - PS2) and Mythic Entertainment (Dark Age
of Camelot - PC), and media companies including Big Idea Productions,
Nickelodeon, and Noggin.
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